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<div class="title">Référence du fichier /home/bj/Projet/lib/Actions.hpp</div>  </div>
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<div class="textblock"><code>#include &lt;iostream&gt;</code><br/>
<code>#include &lt;cassert&gt;</code><br/>
<code>#include &lt;fstream&gt;</code><br/>
<code>#include &lt;cstdio&gt;</code><br/>
<code>#include &lt;cstdlib&gt;</code><br/>
<code>#include &quot;../lib/Joueur.hpp&quot;</code><br/>
<code>#include &quot;../lib/Unite.hpp&quot;</code><br/>
<code>#include &quot;../lib/Ville.hpp&quot;</code><br/>
<code>#include &quot;../lib/Coordonnes.hpp&quot;</code><br/>
<code>#include &quot;../lib/Partie.hpp&quot;</code><br/>
</div>
<p><a href="Actions_8hpp_source.html">Aller au code source de ce fichier.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="func-members"></a>
Fonctions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#a4767b2acb4a071316ff57f94f7b7c2a0">Colon_Cree_Ville</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structUnite.html">Unite</a> *U, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#a19659f0ab50b8c5b5a3d92ac093d25d7">Ville_Cree_Colon_Bas</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structVille.html">Ville</a> *V, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#aac50951428f0771f90a4cf6585169290">Ville_Cree_Guerrier_Bas</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structVille.html">Ville</a> *V, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#a857508f761a13636c6cea52a0656fa47">Ville_Cree_Colon_Haut</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structVille.html">Ville</a> *V, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#a4cfac18bc289d51e08beed0533611ce5">Ville_Cree_Guerrier_Haut</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structVille.html">Ville</a> *V, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#afc0a33adb118015b3738260f71f474e6">Attaquer_Haut</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structUnite.html">Unite</a> *A, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#afe352f3f68acede50d7735faf70eb0d0">Attaquer_Bas</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structUnite.html">Unite</a> *A, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#af941924db4e3819dc7387305f71da382">Attaquer_Gauche</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structUnite.html">Unite</a> *A, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#a7be236f70a66ee1112683db85048a626">Attaquer_Droite</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structUnite.html">Unite</a> *A, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#a21cd7462166addff2c7e2a4a1d30382a">Attaquer_Haut_IA</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structUnite.html">Unite</a> *A, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#acb1b9e94a0abe4babff9de30e10e7ac1">Attaquer_Bas_IA</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structUnite.html">Unite</a> *A, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#adb47d4448f0da8b29dc02355b02c6373">Attaquer_Gauche_IA</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structUnite.html">Unite</a> *A, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Actions_8hpp.html#a5aa28d9475f12de108a2079652768760">Attaquer_Droite_IA</a> (<a class="el" href="structJoueur.html">Joueur</a> *J, <a class="el" href="structUnite.html">Unite</a> *A, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
</table>
<hr/><h2>Documentation des fonctions</h2>
<a class="anchor" id="afe352f3f68acede50d7735faf70eb0d0"></a><!-- doxytag: member="Actions.hpp::Attaquer_Bas" ref="afe352f3f68acede50d7735faf70eb0d0" args="(Joueur *J, Unite *A, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Attaquer_Bas </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structUnite.html">Unite</a> *&#160;</td>
          <td class="paramname"><em>A</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>L'unite du joueur humain attaque une unite ou une ville IA situe au dessous de lui </p>

</div>
</div>
<a class="anchor" id="acb1b9e94a0abe4babff9de30e10e7ac1"></a><!-- doxytag: member="Actions.hpp::Attaquer_Bas_IA" ref="acb1b9e94a0abe4babff9de30e10e7ac1" args="(Joueur *J, Unite *A, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Attaquer_Bas_IA </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structUnite.html">Unite</a> *&#160;</td>
          <td class="paramname"><em>A</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>L'unite du joueur attaque une unite ou une ville humaine situe au dessous de lui </p>

</div>
</div>
<a class="anchor" id="a7be236f70a66ee1112683db85048a626"></a><!-- doxytag: member="Actions.hpp::Attaquer_Droite" ref="a7be236f70a66ee1112683db85048a626" args="(Joueur *J, Unite *A, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Attaquer_Droite </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structUnite.html">Unite</a> *&#160;</td>
          <td class="paramname"><em>A</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>L'unite du joueur humain attaque une unite ou une ville IA situe a droite de lui </p>

</div>
</div>
<a class="anchor" id="a5aa28d9475f12de108a2079652768760"></a><!-- doxytag: member="Actions.hpp::Attaquer_Droite_IA" ref="a5aa28d9475f12de108a2079652768760" args="(Joueur *J, Unite *A, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Attaquer_Droite_IA </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structUnite.html">Unite</a> *&#160;</td>
          <td class="paramname"><em>A</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>L'unite du joueur attaque une unite ou une ville humaine situe a droite de lui </p>

</div>
</div>
<a class="anchor" id="af941924db4e3819dc7387305f71da382"></a><!-- doxytag: member="Actions.hpp::Attaquer_Gauche" ref="af941924db4e3819dc7387305f71da382" args="(Joueur *J, Unite *A, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Attaquer_Gauche </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structUnite.html">Unite</a> *&#160;</td>
          <td class="paramname"><em>A</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>L'unite du joueur humain attaque une unite ou une ville IA situe a gauche de lui </p>

</div>
</div>
<a class="anchor" id="adb47d4448f0da8b29dc02355b02c6373"></a><!-- doxytag: member="Actions.hpp::Attaquer_Gauche_IA" ref="adb47d4448f0da8b29dc02355b02c6373" args="(Joueur *J, Unite *A, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Attaquer_Gauche_IA </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structUnite.html">Unite</a> *&#160;</td>
          <td class="paramname"><em>A</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>L'unite du joueur attaque une unite ou une ville humaine situe a gauche de lui </p>

</div>
</div>
<a class="anchor" id="afc0a33adb118015b3738260f71f474e6"></a><!-- doxytag: member="Actions.hpp::Attaquer_Haut" ref="afc0a33adb118015b3738260f71f474e6" args="(Joueur *J, Unite *A, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Attaquer_Haut </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structUnite.html">Unite</a> *&#160;</td>
          <td class="paramname"><em>A</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>L'unite du joueur humain attaque une unite ou une ville IA situe au dessus de lui </p>

</div>
</div>
<a class="anchor" id="a21cd7462166addff2c7e2a4a1d30382a"></a><!-- doxytag: member="Actions.hpp::Attaquer_Haut_IA" ref="a21cd7462166addff2c7e2a4a1d30382a" args="(Joueur *J, Unite *A, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Attaquer_Haut_IA </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structUnite.html">Unite</a> *&#160;</td>
          <td class="paramname"><em>A</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>L'unite du joueur attaque une unite ou une ville humaine situe au dessus de lui </p>

</div>
</div>
<a class="anchor" id="a4767b2acb4a071316ff57f94f7b7c2a0"></a><!-- doxytag: member="Actions.hpp::Colon_Cree_Ville" ref="a4767b2acb4a071316ff57f94f7b7c2a0" args="(Joueur *J, Unite *U, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Colon_Cree_Ville </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structUnite.html">Unite</a> *&#160;</td>
          <td class="paramname"><em>U</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Un colon cree une ville a son emplacement et disparait </p>

</div>
</div>
<a class="anchor" id="a19659f0ab50b8c5b5a3d92ac093d25d7"></a><!-- doxytag: member="Actions.hpp::Ville_Cree_Colon_Bas" ref="a19659f0ab50b8c5b5a3d92ac093d25d7" args="(Joueur *J, Ville *V, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Ville_Cree_Colon_Bas </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structVille.html">Ville</a> *&#160;</td>
          <td class="paramname"><em>V</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
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<div class="memdoc">
<p>La ville d'un joueur cree un colon sous elle </p>

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<a class="anchor" id="a857508f761a13636c6cea52a0656fa47"></a><!-- doxytag: member="Actions.hpp::Ville_Cree_Colon_Haut" ref="a857508f761a13636c6cea52a0656fa47" args="(Joueur *J, Ville *V, Partie *P)" -->
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<div class="memdoc">
<p>La ville d'un joueur cree un colon au-dessus d'elle </p>

</div>
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<a class="anchor" id="aac50951428f0771f90a4cf6585169290"></a><!-- doxytag: member="Actions.hpp::Ville_Cree_Guerrier_Bas" ref="aac50951428f0771f90a4cf6585169290" args="(Joueur *J, Ville *V, Partie *P)" -->
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<div class="memproto">
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          <td class="memname">void Ville_Cree_Guerrier_Bas </td>
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        <tr>
          <td class="paramkey"></td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
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<div class="memdoc">
<p>La ville d'un joueur cree un guerrier sous elle </p>

</div>
</div>
<a class="anchor" id="a4cfac18bc289d51e08beed0533611ce5"></a><!-- doxytag: member="Actions.hpp::Ville_Cree_Guerrier_Haut" ref="a4cfac18bc289d51e08beed0533611ce5" args="(Joueur *J, Ville *V, Partie *P)" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">void Ville_Cree_Guerrier_Haut </td>
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          <td class="paramname"><em>J</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structVille.html">Ville</a> *&#160;</td>
          <td class="paramname"><em>V</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<div class="memdoc">
<p>La ville d'un joueur cree un guerrier au-dessus d'elle </p>

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